AnimationSequence

class AnimationSequence(steps: Long, sequence: Sequence<Double>) : Sequence<Double>

Constructors

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fun AnimationSequence(steps: Long, sequence: Sequence<Double>)

Functions

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open operator override fun iterator(): Iterator<Double>
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fun timed(duration: Millis): Sequence<Double>
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fun timedFlow(duration: Millis): Flow<Double>